Drag to turn

Frontend developer × AI / agentic engineer

I build the interface, and the AI tooling my team ships it with.

Interfaces · AI tooling · Design systems · Netherlands
Scroll

01Profile

About

I work at the seam between design and engineering, where a good interface stops feeling like software. The same instinct keeps pulling me up a layer, toward the systems my whole team builds on.

I care about intuitive interfaces, interactions that feel effortless, and tools that get out of the way.

Interface to system

  1. 01Interface

    The products collectors use: MWS on web and in the app.

  2. 02System

    The agentic dev setup underneath it: skills, hooks, reviewers.

  3. 03Leverage

    Tooling the whole team now builds with, every day.

02At MWS

Selected work

MWS is the marketplace for authenticated match-worn shirts and sports memorabilia. I work across its frontend; the builds below are mine end to end.

mws.com

03AI · Agentic

Harness engineering

The interface is the easy part. The real value is the system agents run inside: context, skills, reviewers, and hooks that turn raw output into shippable work.

01Context

The AGENTS.md files every agent reads first. House rules, one set per area.

02Skills

Slash-invoked specialists. Each one owns a job, and the way we do it here.

03Reviewers

Review personas, one per area. The review skill spawns the ones a change touches.

04Hooks

Automation tied to lifecycle events. It fires on its own, no prompting.

Every piece of the system, laid out along the pipeline it runs in. Tap any one to see what it does and what it connects to.

  1. Context
  2. Build
  3. Test
  4. Review
  5. Ship
  6. Operate

04Research

Projection-Based Interaction using Tangible Objects

Programme
BSc Computer Science
Institution
University of Amsterdam
Year
2024
Stack
Unity · C# · CV

Designed and built a modular Mixed Reality framework in Unity for projection-based interaction with real physical objects. The framework used camera-based object detection, calibration, and projection mapping to connect physical objects with responsive digital experiences, demonstrated through an interactive RGB colour-mixing prototype.

  1. 01Modular MR framework: calibration, object init, and detection as reusable parts
  2. 02Camera + projector pipeline that tracks tangible objects in real time
  3. 03Demonstrated with an interactive RGB colour-mixing application

05Beyond code

Creative work

Video, design, and social I make away from engineering, mostly for my student association.

(1) PROMO VIDEOS

  • Video
  • Editing
  • Storytelling

(2) POSTERS & SOCIAL

  • Graphic design
  • Posters
  • Social

Contact

Get in touch.

Open to frontend, AI, and design-engineering roles, and the occasional build on the side.