Designed and built a modular Mixed Reality framework in Unity for projection-based interaction with real physical objects. The framework used camera-based object detection, calibration, and projection mapping to connect physical objects with responsive digital experiences, demonstrated through an interactive RGB colour-mixing prototype.
- Modular MR framework: calibration, object init, and detection as reusable parts
- Camera + projector pipeline that tracks tangible objects in real time
- Demonstrated with an interactive RGB colour-mixing application


